Quake II for Debian =================== Game data --------- The Quake II engine requires game data to run. The data is not freely redistributable. You should use the 'game-data-packager' tool to install it. For the full game, you will need at least baseq2/pak0.pak and baseq2/videos/ from a Quake II installation or CD-ROM; everything else can be downloaded by game-data-packager. See /usr/share/games/game-data-packager/quake2.yaml for full details, including the sizes and checksums of the required files. Demo files are freely downloadable and can also be packaged using game-data-packager. Switching engines ----------------- There is no canonical upstream developer for the Quake engine, but several forks might be packaged in Debian in future. This package can use any compatible engine. Currently, the recommended engine is yamagi-quake2. To select a particular Quake engine once, you can use the --engine option: quake --engine=/usr/lib/yamagi-quake2/quake2 To change the preferred engine system-wide, reconfigure the quake2-engine alternative: sudo update-alternatives --config quake2-engine Each Quake engine has its own dot-directory, with its own configuration and potentially its own savegame format. If you switch between two engines using update-alternatives (or by installing a second and uninstalling the first), you will have to configure the new engine separately, and any single-player savegames will not be visible to the new engine.