endless-sky-high-dpi (0.9.8-1) unstable; urgency=low * Fixed crashes when reordering or disowning ships in your fleet. * Fixed a bug when events add stellar objects (like the Wanderer wormhole). * Added shop thumnail images for all the Remnant outfits. * Tweaked the balance of the Remnant ships and outfits. * Demanding tribute now always turns reputation with that government negative. * Fixed "derelict" NPCs not repairing on planets after you board them. * In full screen mode the cursor is now hidden after 10 seconds inactivity. -- Michael Zahniser Mon, 14 Aug 2017 18:37:45 -0400 endless-sky-high-dpi (0.9.7-1) unstable; urgency=low * Added a new area, the Ember Waste, populated by a new faction. * Made the "Outfits Expansion" reduce your cooling if you install too many. * Turrets now have limited turn rates and can track targets independently. * Added a "logbook" with brief, automatic summaries of missions and lore. * The game now moves at triple speed when caps lock is on. * Pirate "raids" now depend on how well defended your fleet is. -- Michael Zahniser Thu, 20 Jul 2017 21:04:41 -0400 endless-sky-high-dpi (0.9.6-1) unstable; urgency=low * Fixed a depreciation bug causing random prices for outfits on some systems. * Eliminated "death benefits." Depreciation is a better balance mechanism. * Depreciation happens about 3 times slower than it did in 0.9.5. * Coalition jobs now "repeat" instead of only being offered once. * Fixed a bug where "surveillance" ships scan the player's ship over and over. * Added images for all the Coalition and Heliarch outfits. -- Michael Zahniser Tue, 21 Feb 2017 20:15:19 -0500 endless-sky-high-dpi (0.9.5-1) unstable; urgency=low * Ship and outfit values now depreciate over time. * The main view's zoom can now be adjusted between 25% and 200%. * Commands can now be given to groups of escorts. * New Wanderer missions, doubling the length of their story line. * New alien faction, the Coalition, with 16 new ships and about 70 systems. * Scanning now takes time, to make dodging scans more interesting. * Systems and planets can now specify MP3s to play as music or ambient audio. -- Michael Zahniser Tue, 17 Jan 2017 20:54:40 -0500 endless-sky-high-dpi (0.9.4-1) unstable; urgency=low * Vara Ke'sok no longer starts out as an Unfettered planet. * Fixed a hang that occurred when maximizing the window. * Systems created by game events are now properly connected to the map. * The info panel can now handle ships with many more outfits or weapons. -- Michael Zahniser Tue, 04 Oct 2016 21:44:13 -0400 endless-sky-high-dpi (0.9.3-1) unstable; urgency=low * Minable asteroids (twelve different elements you can mine). * New Wanderer ships and missions. * New Hai carrier ships, fighters, and weapons. * Many small UI and game engine improvements. * Fixed UI bugs when multiple buttons were pressed simultaneously. * Invisible ships are no longer targetable with the mouse. * Fighters that return to their mothership no longer count as destroyed. * Intro tutorial now shown even if you visit the bank before buying a ship. -- Michael Zahniser Tue, 13 Sep 2016 20:56:08 -0400 endless-sky-high-dpi (0.9.2-1) unstable; urgency=low * Added tooltips for all ship and outfit attributes. * Confirmation dialog if taking off will force you to sell something. * Subtle blue background haze to make the star field less boring. * You can now recharge shields while on an uninhabited planet. * Rebalanced the new Hai outfits. * Gave all missiles mass so you can't store infinite numbers in cargo. * Three "previous" saved games are now automatically stored as backups. * Lots of small bug fixes (see the "changelog" file for details). -- Michael Zahniser Fri, 24 Jun 2016 14:05:48 -0400 endless-sky-high-dpi (0.9.1-1) unstable; urgency=low * Added a pop-up mini-map when you are jumping. * Ships now have big "final explosion" sounds. * Shipyard now shows full stats for the player's ship. * New missile tracking modes based on target size or temperature. * Missile jammers that work against certain missiles. * Better AI for escorts matching your speed and heading. * Capturing an NPC now counts as evading and destroying it. * The Hai now have their own unique set of outfits. * New Wanderer missions giving access to new ships and technology. * New human side missions giving back story about alien species. * The "southern carriers" appear more gradually and in fewer numbers. * Weapons with zero shield damage no longer cause crashes. -- Michael Zahniser Thu, 26 May 2016 21:28:34 -0400 endless-sky-high-dpi (0.9.0-1) unstable; urgency=low * Dynamic economy (influenced by the player once they have a large fleet). * New weapon capabilities (slowing, shield disrupting, burst firing). * Fixed many small bugs. * Added the former Korath territory to the map. * Small UI improvements (planet labels, keyboard shortcuts, etc.). -- Michael Zahniser Fri, 29 Apr 2016 14:18:05 -0400 endless-sky-high-dpi (0.8.11-1) unstable; urgency=low * Initial release. (Closes: #782846) -- Michael Zahniser Wed, 27 Jan 2016 19:27:04 -0500