== Where did the turn keys go? == Old xpilot players who remember using keys to steer the ship may find the lack of default key bindings for turning confusing. Using keys to control your ship is widely regarded as inferior to using the mouse. XPilot NG upstream believes -- and I happen to agree -- that new users should right away start using the mouse, and the keys that were bound to these controls should therefore be liberated for other purposes. XPilot has too many possible actions controlled by keys, and to have valuable (i.e. easy-to-reach with the non-mousing hand) keys tied up with useless directional controls is a waste of keys. However, if you are not convinced by our reasoning, you can always configure keyTurnLeft and keyTurnRight using "Tools" -> "Client Configuration" from the XPilot control center (xpngcc) or edit your ~/.xpilotrc with a text editor, adding your own mappings, e.g. xpilot.keyTurnLeft: a xpilot.keyTurnRight: s