openttd (1.8.0-2) unstable; urgency=medium Historically, OpenTTD used the ICU library to provide support for non-Western languages, such as Chinese, Japanese, Arabic and Hebrew. Since ICU 58, some of the required parts for layouting these languages were removed from that library. A replacement using the Harfbuzz library was in place for a few versions, but this was not well maintained and was a fuss to build Debian packages for. Since OpenTTD 1.8.0-2, the ICU library is no longer used for layouting and OpenTTD falls back to a very basic implementation of its own. For Chinese and Japanese, the result should be usable, though line-wrapping might not be perfect. For Arabic, no proper context-aware glyph-shaping happens. For Hebrew and Arabic, text is rendered reversed (left-to-right, rather the right-to-left), making these languages pretty much unusable for now. Hopefully OpenTTD can provide a better solution of its own (possibly using some parts of ICU or the Harfbuzz library) in the future. Until that happens, not all languages are completely supported anymore. -- Matthijs Kooijman Sat, 17 Nov 2018 18:33:24 +0100 openttd (1.4.3-1) unstable; urgency=medium Since version 1.4.0-1, openttd has support for using XDG data and config directories. Short version: If ~/.openttd/openttd.cfg exists, ~/.openttd/ will be used for configuration and data files. Otherwise (so for new installations), ~/.config/openttd is used for configuration and ~/.local/share/openttd for data files. Longer version: ~/.local/share/openttd and ~/.openttd (among others) are always included in the search path for data files (ais, newgrfs, basesets, etc). Data files in those locations are always available in the game (except for downloaded content, which is only loaded from the directory where it would be written). Where openttd writes its data files (downloaded content, (crash) log files, screenshots, savegames, config files) depends on where it found your openttd.cfg file. If ~/.openttd/openttd.cfg exists, data and config files will be written under ~/.openttd/. If ~/.config/openttd/openttd.cfg exists, data files will be written under ~/.local/share/openttd/ and config files will be under ~/.config/openttd/. In reality, things are even a little more complicated, but unless you do unlikely things like put an openttd.cfg in /usr/share/games/openttd, the above should apply as-is. -- Matthijs Kooijman Wed, 24 Sep 2014 18:51:51 +0200 openttd (1.0.0~rc3-2) unstable; urgency=low The openttd package has been moved from contrib into main. Since the OpenGFX free graphics set has been packaged for Debian, one can now run OpenTTD without needing any of the resources from the original game (though the original resources are still supported). -- Matthijs Kooijman Thu, 18 Mar 2010 13:09:35 +0100 openttd (0.7.0-1) unstable; urgency=low Handling of AI players has changed in 0.7.0. This package no longer contains any AI players, so playing against the computer is not possible out of the box any longer. However, you can easily download AI players through the new "Content Downloading Service", after which playing with computer players is possible. Loading old savegames with computer players is supported (AI players will be converted according to the current AI settings), but at this moment there are no AIs that completely handle any existing infrastructure built by the old AI, so starting a new game might be more fun (especially since most of the new AIs are a lot less erratic). -- Matthijs Kooijman Mon, 13 Apr 2009 15:11:20 +0200